
We already have a doctor costume.
For my first all whacked out idea, I think the Runescape world (also known by the official name of Gielinor) should incorporate a health care system. More specifically, I think players should be able to get sick. I don’t mean “poisoned.” I am talking outright sick. Players should be able to catch colds. Maybe have a plague hit Lumbridge. Oh, the possibilities.
I will use a common cold to describe my idea for a health care setup in Runescape.
A common cold could effect a player by temporarily lowering that player’s maximum hit points by a certain percentage and would last a specific game time. Maybe hit points could be lowered variably by up to ten percent over three hours (the length of illness would also be variable). A cold wouldn’t kill a player, just make them weaker. It could also effect other skills. Reduce the players strength and attack slightly. Also, take Agility down a notch or two while we are at it.
Some illnesses would be contagious and pass from player to player. Lingering within one space, lets say, of any player who has a cold for too long will cause something like a 1 in 500 chance of catching the cold. The longer you linger, the more your chance of getting sick. Other illnesses would require direct contact (standing on the same spot or making a trade).
But what about crowded places? We don’t want to always fear going into a bank, or the Grand Exchange, or even a store. Well, there is a simple way to make these areas safe. Classify them as quarantine zones. To enter a quarantine zone while sick you must be wearing a mask. While wearing the mask you aren’t contagious anywhere in Runescape.
How long would a player be sick? The time should be determined at the moment of infection based on the players level of health (hp) with a random factor also entered into the equation. A player with full health will have a harder time of getting sick and if they do get sick, their illness will be shorter than a player who has been drastically effected by combat and is near death already.
Illness would not be limited to the simple sniffles. There could be various diseases with various degrees, lengths, and effects. A simple cold could be shaken off with little notice. Dragon-pox could knock a player for a loop and practically force him or her to find a healer, go to the hospital, or at the very least relegate their activities to non combat skills such as construction or farming. The more sever the illness, the harder it would be to catch. No disease would be life threatening, but who wants to be level 85 combat with only 33 hit points and not able to hit more than 5 on a Chaos Druid.
Of course there would need to be cures. Eating soups, for example, would shorten the time of the illness. This could be a boon for our cooks (chicken soup anyone?) Special potions could be made (Elixir of Alka-Seltzer) and be even more effective. That would be a new reason to train up that herblore skill. Runescape craftsmen could be busy making surgical masks for the ill. Plus we could introduce a whole new skill and even a new player type to the World of Runescape.
The Healer. The healer skill could be trained by healing ill players and certain unlucky NPCs. Hospitals could be setup to allow Healers to train the healing skill, and the sick could find help. Plus, as an added bonus, higher healer levels would reduce the healers own chances of becoming ill. Lower level healers would only be able to shorten the time players are ill and their services would be free. Expert healers would be able to rid illness altogether but at a cost. Imagine, doctors and nurses in Runescape walking around in their white cloaks and funny hats.
The Healer skill could be dependent on the herblore and magic skills. To add some balance and some incentive to become a healer, certain high level healing potions would only be tradeable from high level healers and not available on the Grand Exchange. Players could also inoculate themselves and reduce their chance of illness by asking healers to perform certain healer related spells.
I know this is a radical idea. There would be a lot involved in getting it running and there are many negatives that would need confronting. First and foremost, illness shouldn’t spread rampant. It would have to be uncommon for a player to catch a disease. We don’t want to be getting sick all the time (it should be more like a random event). Plus, once a player has been sick, that player should become immune from getting sick again for a certain period of time. Maybe 48 hours game time.
Another troubling issue that has bothered me about contagious illness is how best to keep malicious players (lets call them uber-noobs) from purposely trying to infect other players. In real life, most people don’t go around trying to get other people sick. But online, this courteous mentality is wishful thinking at best. A few ideas I have are: 1) Have the sick people cough every few minutes, thus warning others of the contagious nature. 2) Put a Mr. Yuk symbol over the heads of the gravely ill. Though I don’t fancy seeing a bunch of people running through Lumbridge being chased by a player with a Mr. Yuk. 3) Passing illnesses on to too many other players would relegate the offending player to a quarantine area such as their own home or a special ward in the hospital. They would have to remain there until their illness passed. 4) Limit number of players who can get ill from one specific player. 5) Maybe a combination of all these ideas.
Anyway, that was crazy idea number one.
Tags:
doctor,
healer,
healthcare,
herblore,
hospital,
illness,
runescape,
sick